Just an Elysia fan account.
Reaction Multiplier Changes
Reaction multipliers for the following reactions have been changed:
* Superconduct: 0.5 -> 1.5
* Electro-Charged: 1.2 -> 2.0
* Overloaded: 2.0 -> 2.75
* Shatter: 1.5 -> 3.0
Reaction multipliers for the following reactions have been changed:
* Superconduct: 0.5 -> 1.5
* Electro-Charged: 1.2 -> 2.0
* Overloaded: 2.0 -> 2.75
* Shatter: 1.5 -> 3.0
忘归人 Fugue
我已经尽力了,但依然有一些细节画不出来:
1.衣服上的金镶边
2.肩部和腰部的金色装饰
3.胸下和袖子上的花
剩下的只能交给大手子了
I've tried my best, but there are still some details I can't draw:
1. The gold trim on various parts of the clothing.
2. The golden decorations on the shoulders and waist.
3. The flowers below the chest and on the sleeves.
[GI - 5.2 BETA] Ororon Animations (+some gameplay)
Attached at the end there's some gameplay showcasing mechanics a bit better (like taunt). Currently the flying is somewhat bugged so not added on the video.
Attached at the end there's some gameplay showcasing mechanics a bit better (like taunt). Currently the flying is somewhat bugged so not added on the video.
Particle Generation
Chasca: 5 particles on first Shadowhunt Shell hit per E
Ororon: 3 particles on first E hit
Chasca: 5 particles on first Shadowhunt Shell hit per E
Ororon: 3 particles on first E hit
[GI - 5.2 BETA] Olorun Idles
The rest of the gameplay will come later as he's pretty much broken since not everything was fixed. But as for to not leave people hanging.
Probably will be posted by Mero or Uncle Balls (or maybe GI Kitchen) since I'll go rest in bed.
The rest of the gameplay will come later as he's pretty much broken since not everything was fixed. But as for to not leave people hanging.
Probably will be posted by Mero or Uncle Balls (or maybe GI Kitchen) since I'll go rest in bed.
[GI - 5.2 BETA] Chasca Animations
Please wait for a few hours for more complete gameplay with enemies and missing stuff, we're still fixing stuff. (I probably won't be posting much more, I'm sick)
Please wait for a few hours for more complete gameplay with enemies and missing stuff, we're still fixing stuff. (I probably won't be posting much more, I'm sick)