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Dialyn Clarifications
- For each 1% of initial CRIT DMG above 80%, Dialyn's Combat Impact increases by 0.8 points, up to a maximum increase of 80 points.
- While in-combat, Dialyn slowly accumulates 0.8 Rally per second.

I currently don't know why her kit states "Hitting enemies with EX Special Attack: Rock, EX Special Attack: Scissors, EX Special Attack: Paper, or Ultimate: Flick also accumulates Rally, with each skill contributing only once"
As far as I can see, all attacks when hitting enemies generate Rally, based on her AttackData stat. Will test in game when I can.

- Each time an ally under the Inspire effect uses an [EX Special Attack]/[Chain Attack]/[Ultimate], EX Special Attack: Martial Salute CRIT DMG increases by 10%/10%/20% respectively, up to a maximum increase of 60%.

EX Special Attack: Martial Salute deals additional DMG based on the Specialty and Stats of allies with the Inspire effect when they received it:
Attack: Combat ATK * 900%
Rupture: Combat Sheer Force * 1100%
The EN text for this description is currently wrong. It deals additional DMG based on the Attack/Rupture Agent's ATK/Sheer Force, but is DMG owned by Dialyn so it uses the rest of her stats after calculating the Base DMG.
special attack (i frogor)
ENGLISH TRANSLATION - v2.4.1 Rev.11136472 Update via Hoyobase

Zenless Zone Zero has had an update on the Beta Branch for v2.4.1

English text is now available!

View the updated version at:
https://zzz.hoyobase.com/?lang=en&branch=beta

Agents

Banyue:
https://zzz.hoyobase.com/agents/1471?lang=en&branch=beta

Azural (Dialyn):
https://zzz.hoyobase.com/agents/azural?lang=en&branch=beta

W-Engines

Banyue Test W-Engine:
https://zzz.hoyobase.com/w-engines/banyue-test-w-engine?lang=en&branch=beta

Dialyn Test W-Engine:
https://zzz.hoyobase.com/w-engines/dialyn-test-w-engine?lang=en&branch=beta

Bangboo

Bild N. Boolok:
https://zzz.hoyobase.com/bangboo/bild-n-boolok?lang=en&branch=beta

Birkblick:
https://zzz.hoyobase.com/bangboo/birkblick?lang=en&branch=beta

Note:
Make sure the "Branch Select" is set to "Beta" in settings
entrance animations
recovery animations after
normal attacks
dash attack
and attacks after different e casts (last e cast has no recovery animation)
Media is too big
VIEW IN TELEGRAM
idle (she always doing this single idle, idk if she has second one) and dash
(I can't post gameplay until late today so don't keep refreshing here, so wait for someone else sorry)
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