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[HSR - 2.1 BETA] Skin Reward
There are some hints that we may finally get a skin, most likely March's, as a reward on the "Vignettes in a Cup" event during this patch.
Do note I am saying this without full confidence and I could be wrong.
Don't take this as reliable info as I'd say there's more chances I'm wrong than right.
There are some hints that we may finally get a skin, most likely March's, as a reward on the "Vignettes in a Cup" event during this patch.
Do note I am saying this without full confidence and I could be wrong.
Don't take this as reliable info as I'd say there's more chances I'm wrong than right.
This is the translation:
Launches 3 Rainblades and 1 Stygian Resurge successively, dealing at most Lightning DMG equal to 223% (446%) of Acheron's ATK to a single target enemy, and dealing at most Lightning DMG equal to 180% (360%) of Acheron's ATK to other targets.
Rainblade: Deals Lightning DMG equal to 14.4% (28.8%) of Acheron's ATK to a single target enemy and removes up to 3 stacks of Crimson Knot from them. When Crimson Knot is removed, immediately deal 1 instance of Lightning DMG equal to 9.0% (18.0%) of Acheron's ATK to all enemies. Each stack of Crimson Knot removed will increase this DMG multiplier up to 36.0% (72.0%).
Stygian Resurge: Deals Lightning DMG equal to 72% (144%) of Acheron's ATK to all enemies and removes all stacks of Crimson Knot.
During the Ultimate, Crimson Knot cannot be inflicted on enemies.
EDIT: Too much text but they seem wording changes only.
Launches 3 Rainblades and 1 Stygian Resurge successively, dealing at most Lightning DMG equal to 223% (446%) of Acheron's ATK to a single target enemy, and dealing at most Lightning DMG equal to 180% (360%) of Acheron's ATK to other targets.
Rainblade: Deals Lightning DMG equal to 14.4% (28.8%) of Acheron's ATK to a single target enemy and removes up to 3 stacks of Crimson Knot from them. When Crimson Knot is removed, immediately deal 1 instance of Lightning DMG equal to 9.0% (18.0%) of Acheron's ATK to all enemies. Each stack of Crimson Knot removed will increase this DMG multiplier up to 36.0% (72.0%).
Stygian Resurge: Deals Lightning DMG equal to 72% (144%) of Acheron's ATK to all enemies and removes all stacks of Crimson Knot.
During the Ultimate, Crimson Knot cannot be inflicted on enemies.
EDIT: Too much text but they seem wording changes only.
A carefully prepared present from a certain Masked Fool.
"Sparkle will never give you up, never let you down, or run around and desert you. She will never make you cry, say goodbye, or tell a lie and hurt you."
NOTE: There seems to be changes to her ult too, but they're only in Chinese and even then the values seem? wrong. I'll follow up if I'm awake.
[HSR - 2.1 BETA] Aventurine Changes
Eidolon 6: Stag Hunt Game
OLD: For each ally with Shield, the DMG dealt by Aventurine increases by 50%.
NEW: For each ally with Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum increase of 150%.
Technique: The Red or the Black
OLD: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
There is a chance for DEF to increase by 36%.
There is a high chance for DEF to increase by 24%.
There is a small chance for DEF to increase by 60%.
After entering the next battle, Aventurine increases DEF by the corresponding amount, lasting for 2 turn(s).
NEW: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 2 turn(s).
Eidolon 6: Stag Hunt Game
OLD: For each ally with Shield, the DMG dealt by Aventurine increases by 50%.
NEW: For each ally with Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum increase of 150%.
Technique: The Red or the Black
OLD: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
There is a chance for DEF to increase by 36%.
There is a high chance for DEF to increase by 24%.
There is a small chance for DEF to increase by 60%.
After entering the next battle, Aventurine increases DEF by the corresponding amount, lasting for 2 turn(s).
NEW: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.
After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 2 turn(s).
[HSR - 2.1 BETA] Acheron Changes
Eidolon 4: Shrined Fire for Mirrored Soul
OLD: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 2 turn(s).
NEW: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 3 turn(s).
Talent: Red Oni
OLD: At the start of battle, immediately gain 4 point(s) of Slashed Dream and apply 4 stack(s) of Crimson Knot to a random enemy.
NEW: At the start of battle, immediately gain 5 point(s) of Slashed Dream and apply 5 stack(s) of Crimson Knot to a random enemy.
Technique
OLD: Immediately attacks the enemy. After entering battle, Acheron gains 2 point(s) of Slashed Dream and deals Lightning DMG equal to 80% of Acheron's ATK to all enemies, as well as inflicting 2 stack(s) of Crimson Knot on a single random enemy.
If the enemy has Red Karma, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
NEW: Attacks the enemy. At the start of every wave, deals Lightning DMG to all enemies, as well as reduces Toughness of all enemies irrespective of Weakness Types. When inflicting Weakness Break, triggers the Lightning Weakness Break effect, and causes Acheron to gain 1 points of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy the next time her Ultimate is cast.
If the enemy has Red Karma, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
Eidolon 4: Shrined Fire for Mirrored Soul
OLD: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 2 turn(s).
NEW: When using the Ultimate, inflicts Ultimate DMG Vulnerability to all enemies, increasing the Ultimate DMG taken by 12%, lasting for 3 turn(s).
Talent: Red Oni
OLD: At the start of battle, immediately gain 4 point(s) of Slashed Dream and apply 4 stack(s) of Crimson Knot to a random enemy.
NEW: At the start of battle, immediately gain 5 point(s) of Slashed Dream and apply 5 stack(s) of Crimson Knot to a random enemy.
Technique
OLD: Immediately attacks the enemy. After entering battle, Acheron gains 2 point(s) of Slashed Dream and deals Lightning DMG equal to 80% of Acheron's ATK to all enemies, as well as inflicting 2 stack(s) of Crimson Knot on a single random enemy.
If the enemy has Red Karma, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
NEW: Attacks the enemy. At the start of every wave, deals Lightning DMG to all enemies, as well as reduces Toughness of all enemies irrespective of Weakness Types. When inflicting Weakness Break, triggers the Lightning Weakness Break effect, and causes Acheron to gain 1 points of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a single random enemy the next time her Ultimate is cast.
If the enemy has Red Karma, they will be immediately defeated and will not enter combat. The Technique Point is not spent if the attack does not hit an enemy.
[SR - ?.?]
* Moze uses the "Male" model, 5* Lightning Hunt/Erudition.
* Feixiao uses the "Maid" model. (Ex: March/Guinaifen)
* Stephen uses the "Boy" model. (Ex: Yanqing/Arlan)
* There may be another 5* Nihility character in the works.
* Moze uses the "Male" model, 5* Lightning Hunt/Erudition.
* Feixiao uses the "Maid" model. (Ex: March/Guinaifen)
* Stephen uses the "Boy" model. (Ex: Yanqing/Arlan)
* There may be another 5* Nihility character in the works.
[HSR - ?.?] New Relics
#1: If the wielders Break Effect is greater or equal to X, then increase CDMG by X.
(This check is done all the time so if the break damage ever drops below then the buff is removed.)
#2: On Ultimate, add 1 stack. On Follow-Up Attack, add 1 stack. Increase ATK% relative to the amount of stacks up to X. All stacks are removed at the end of the character turn.
#1: If the wielders Break Effect is greater or equal to X, then increase CDMG by X.
(This check is done all the time so if the break damage ever drops below then the buff is removed.)
#2: On Ultimate, add 1 stack. On Follow-Up Attack, add 1 stack. Increase ATK% relative to the amount of stacks up to X. All stacks are removed at the end of the character turn.
[HSR] Random Information
NOTE: Remember that these names may not be the actual character names, may be placeholders or internal names.
New character names: Lingsha, Yunli.
Regarding previous posts:
* "Feixiao" indicates it is a 5 star Wind Hunt character.
* "Moze" has more data indicating that it may be playable.
* "Geji's" data has been used for another character, Robin.
* "Grunt Man" was used for something else in Penacony and thus won't be playable.
NOTE: Remember that these names may not be the actual character names, may be placeholders or internal names.
New character names: Lingsha, Yunli.
Regarding previous posts:
* "Feixiao" indicates it is a 5 star Wind Hunt character.
* "Moze" has more data indicating that it may be playable.
* "Geji's" data has been used for another character, Robin.
* "Grunt Man" was used for something else in Penacony and thus won't be playable.
[HSR - 2.1 BETA] Acheron Technique - Red Karma
Enemies are marked in the overworld when they can be instantly defeated one by one. Not sure if there's a pattern but most likely normal enemies, which doesn't include Trotters either.
Works in SU.
Enemies are marked in the overworld when they can be instantly defeated one by one. Not sure if there's a pattern but most likely normal enemies, which doesn't include Trotters either.
Works in SU.