Just an Elysia fan account.
[HI3 - 7.8]

A bit more. There's a new divine key and Kiana will be able to use Astral Ring.
Take this with a huge grain of salt, but regarding Sparkle, mentions of "Star Rail" in regards to her. As usual with a huge grain of salt.
[HI3 - 7.8]

Vita will be the character for 7.8. Most likely S-Rank Mech, but this part is subject to change.
[HSR - 2.5 BETA]

Seems no changes from a quick check.
[HSR - 2.x]

There seems to be an indication of a new type of gacha banner/set. No more information.
[HI3 - 7.7 BETA] Vita (NPC) Render

I wasn't going to but Vita is stronger than me...
[HSR - 2.5 BETA] Phone Pictures
[HSR - 2.5 BETA] Moze Animations

Apologies in advance to Moze fans, I try to do single character gameplay (and do missing animations later) but his kit being reliant on a team mate makes it harder.
(So this also includes Feixiao FuA)
Media is too big
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Looking for more people that IS IN THE ACTUAL STAR RAIL BETA tonight (in approximately 6-7 hours) and have super duper fast internet, please DM 🥺 @notdimbreathalt
[HSR - 2.5 BETA] Lushaka, the Sunken Seas

2-pc: Increases the wearer's Effect RES by 10%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 16%.
[HSR - 2.5 BETA] The Wondrous BananAmusement Park

2-pc: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 28%.
[Technique] Stormborn
After using the Technique, this character enters the Onrush state, lasting for 20 seconds. While in the Onrush state, this character pulls in enemies within a certain range, increases SPD by 35%, and receives 1 point(s) of Flying Aureus after entering battle.
Active attacks in the Onrush state will strike all pulled enemies and enter combat. After entering battle, deal Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. When more than 1 enemy is pulled in, increase the multiplier of this DMG by 100% for each additional enemy pulled in, up to an increase of 1000%.
**[HSR - 2.5 BETA] Feixiao** (5* The Hunt, Wind)

Stats
HP: 1047
Attack: 601
Defense: 388
Speed: 125
Taunt: 75

Ascension Materials: Credit (x308000), Artifex's Module (x15), Artifex's Cogwheel (x15), A glass of the Besotted Era (x65), Artifex's Gyreheart (x15)

Trace Materials: Credit (x3000000), Tracks of Destiny (x8), Meteoric Bullet (x18), Destined Expiration (x69), Countertemporal Shot (x139), Regret of Infinite Ochema (x12), Artifex's Module (x41), Artifex's Cogwheel (x56), Artifex's Gyreheart (x58)

Eidolons
Skyward I Quell: When using Ultimate, for each point of Flying Aureus consumed, the final hit additionally deals Wind DMG equal to 30% of Feixiao's ATK to a random enemy.

Moonward I Wish: In Talent's effect, the attack count required to gain Flying Aureus reduces by 1 count(s).

Stormward I Hear: When Basic ATK or Skill deals DMG to the enemy target, it will be considered as a follow-up attack.

Homeward I Near: Increases follow-up attacks' Wind RES PEN by 20%. Increases the DMG multiplier of the Talent's follow-up attack by 360%, and the DMG dealt is considered as Ultimate DMG.

Traces
Stats ATK (28%), CRIT Rate (11.9%), SPD (5)

Heavenpath: Receive 4 point(s) of Flying Aureus at the start of the battle. If there are no teammates active in battle on the field at the start of a turn, receive 1 point of Flying Aureus.

Formshift: When dealing DMG to enemy targets via launching this unit's Ultimate, it will be considered as launching a follow-up attack.

Boltcatch: Follow-up attack CRIT DMG increases by 60%.

Skills
[Basic ATK] Boltsunder
Deals Wind DMG equal to 50% (130%) of Feixiao's ATK to a single target enemy.

[Skill] Waraxe
Deals Wind DMG equal to 120% (300%) of Feixiao's ATK to a single target enemy, then Advances Forward Feixiao's next action by 5.0% (12.5%).

[Ultimate] Terrasplit

Cost: 6 Flying Aureus Points. (12 Max)

Deals Wind DMG equal to 504% (1008%)1008% (2016%) of Feixiao's ATK to a single enemy, reducing its Toughness regardless of Weakness Type. If the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%.
During the attack, Feixiao first launches Boltsunder Blitz or Waraxe Skyward multiple times, until Flying Aureus is depleted.
After that, she launches the final hit: For every point of Flying Aureus consumed, deals Wind DMG equal to 6.0% (12.0%) of Feixiao's ATK to the target. If the target is Weakness Broken, the DMG multiplier increases by 9.0% (18.0%).
From hit no. 6 onward, if the target's HP is 0, reserves the remaining Flying Aureus and launches the final hit immediately.

Boltsunder Blitz
Deals Wind DMG equal to 45% (90%) of Feixiao's ATK to a single enemy. If the target enemy is Weakness Broken, the DMG multiplier increases by 24% (48%).

Waraxe Skyward
Deals Wind DMG equal to 45% (90%) of Feixiao's ATK to a single enemy. If the target enemy is not Weakness Broken, the DMG multiplier increases by 24% (48%).

[Talent] Thunderhunt
The Ultimate can be activated when Flying Aureus reaches 6 points, up to 12 points. Feixiao gains 1 point of Flying Aureus for every 2 attacks used by allies. Attacks from Feixiao's Ultimate are not counted.
After other teammates use an attack, Feixiao launches follow-up attacks against the primary target, deals Wind DMG equal to 100% (250%) of Feixiao's ATK. If no primary targets are available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger 1 time per turn and the trigger count is reset at the start of Feixiao's turn.
[HSR - 2.3 BETA] Feixiao Infographic
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