Just an Elysia fan account.
Wait that was a copy paste error I just woke up bear with me
[HI3 - 7.8]

A bit more. There's a new divine key and Kiana will be able to use Astral Ring.
Take this with a huge grain of salt, but regarding Sparkle, mentions of "Star Rail" in regards to her. As usual with a huge grain of salt.
[HI3 - 7.8]

Vita will be the character for 7.8. Most likely S-Rank Mech, but this part is subject to change.
[HSR - 2.5 BETA]

Seems no changes from a quick check.
[HSR - 2.x]

There seems to be an indication of a new type of gacha banner/set. No more information.
[HI3 - 7.7 BETA] Vita (NPC) Render

I wasn't going to but Vita is stronger than me...
[HSR - 2.5 BETA] Phone Pictures
[HSR - 2.5 BETA] Moze Animations

Apologies in advance to Moze fans, I try to do single character gameplay (and do missing animations later) but his kit being reliant on a team mate makes it harder.
(So this also includes Feixiao FuA)
Media is too big
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Looking for more people that IS IN THE ACTUAL STAR RAIL BETA tonight (in approximately 6-7 hours) and have super duper fast internet, please DM 🥺 @notdimbreathalt
[HSR - 2.5 BETA] Lushaka, the Sunken Seas

2-pc: Increases the wearer's Effect RES by 10%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 16%.
[HSR - 2.5 BETA] The Wondrous BananAmusement Park

2-pc: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 28%.
[Technique] Stormborn
After using the Technique, this character enters the Onrush state, lasting for 20 seconds. While in the Onrush state, this character pulls in enemies within a certain range, increases SPD by 35%, and receives 1 point(s) of Flying Aureus after entering battle.
Active attacks in the Onrush state will strike all pulled enemies and enter combat. After entering battle, deal Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. When more than 1 enemy is pulled in, increase the multiplier of this DMG by 100% for each additional enemy pulled in, up to an increase of 1000%.
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