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· Astral Ring 1: Gains Stellar Drain when Stellar Outburst ends. The character's Combo ATKs in the Astral Ring Charging state consume Stellar Drain on hit to restore 10.0 Astral Ring Intensity. When Wheel of Destiny is activated, restores 10.0 additional Astral Ring Intensity. The character starts with Stellar Drain. Can only be triggered once every 10 minutes in Part 2's Open World.
· Astral Ring 2: When Wheel of Destiny is activated:
● The character deals 10.0% more Physical DMG and Total DMG.
● Enemies take 8.0% more Elemental DMG and 8.0% more Physical DMG from characters protected by Wheel of Destiny.
● The character deals 15.0% more Total DMG during Astral Ring Charging.
· Astral Ring 3: When entering the Stellar Outburst state, deals 450.0% ATK of Physical DMG to enemies in front once.
· Astral Ring 4: This Astral Ring seems to be subject to influence from other unknown specializations.
· Astral Ring 5: When Wheel of Destiny is activated:
● Increases the character's Total DMG by 10% if the character has Elemental Breach.
● When attacking with more than 100% Crit Rate, the attack deals 2.0% more Crit DMG for every 1% of excessive Crit Rate, up to 40% more Crit DMG. The character deals 30.0% more Physical DMG if the character has Elemental Breach.
● If the character has Elemental Breach, increase the Crit Rate and Total DMG of attacks by 18.0% when attacking with less than 100% Crit Rate.
· Astral Ring 2: When Wheel of Destiny is activated:
● The character deals 10.0% more Physical DMG and Total DMG.
● Enemies take 8.0% more Elemental DMG and 8.0% more Physical DMG from characters protected by Wheel of Destiny.
● The character deals 15.0% more Total DMG during Astral Ring Charging.
· Astral Ring 3: When entering the Stellar Outburst state, deals 450.0% ATK of Physical DMG to enemies in front once.
· Astral Ring 4: This Astral Ring seems to be subject to influence from other unknown specializations.
· Astral Ring 5: When Wheel of Destiny is activated:
● Increases the character's Total DMG by 10% if the character has Elemental Breach.
● When attacking with more than 100% Crit Rate, the attack deals 2.0% more Crit DMG for every 1% of excessive Crit Rate, up to 40% more Crit DMG. The character deals 30.0% more Physical DMG if the character has Elemental Breach.
● If the character has Elemental Breach, increase the Crit Rate and Total DMG of attacks by 18.0% when attacking with less than 100% Crit Rate.
In the Perched Anima form, attacks generate Shadow Painting, up to 3. Recalling Shadow Painting grants 10 Combo Energy. There are 3 types of Shadow Painting. Sparrow and Pearl: Fires 3 additional bullets when Basic ATK SEQ 1 hits or triggers Ultimate Evasion, dealing 40% x 3% ATK of Physical DMG. Family Joy: Generates a black hole that pulls in nearby monsters during Basic ATK SEQ 2 or when landing attack hits, dealing 50% ATK of Physical DMG. Standing Ovation: Triggers an explosion at the enemy's location when Basic ATK SEQ 3 or QTE hits, dealing 220% ATK of Physical DMG. Removes Shadow Painting when the character faints or exits, and does not restore Combo Energy.
· Passive 1: When Astral Ring is not activated:
● Reduces the Songque Combo Energy requirement and cost of Combo ATKs to 20.
● Basic ATK SEQ 1/2/3 deals 50%/100%/200% more ATK of Physical DMG. Combo ATKs deal 400% more ATK of Physical DMG.
● Increases Crit DMG by 25.0% and Physical DMG by 25.0%. Enemies take 25.0% more Physical DMG from Songque (independent).
· Passive 2: Deals 20.0% more Total DMG to SD-type enemies. All team members enter Stardust Navigation status: Consume Stardust Remnants to boost DMG dealt to the max HP of SD-type enemies by 30.0% (exclusive).
· Passive 3: Once disabled, Stellar Outburst's transformation animation will always be displayed.
Weapon Skill
In the Perched Anima form, when there are 3 Shadow Painting on the field, use Anima: Falling Star to recall 3 Shadow Painting and deal 600% ATK of Physical DMG to the enemy. In the Aureate Nimbus form, tap [Weapon] to consume Visionary and perform a 3-sequence Nimbus: Misfortune Purifier combo: SEQ 1: Deals 33% x 6 ATK of Physical DMG. SEQ 2: Deals 50% x 5 ATK of Physical DMG. SEQ 3: Deals 300% ATK of Physical DMG.
· Weapon 1: Recovers 3.5 SP for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill. Every Shadow Painting recalled triggers global Time Fracture for 0.5s, up to 3s.
· Weapon 2: Increases Crit Rate by 6.0% for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill.
Astral Ring
When entering Stellar Outburst, casts Stellar Assault, dealing 400% ATK of Physical DMG and enters Aureate Nimbus. Basic ATK switches to a 3-sequence Nimbus: Calamity Slayer attack combo, dealing 160% + 160% + 200% ATK of Physical DMG. When each Nimbus: Calamity Slayer hits, gains Visionary, up to 3.
During Stellar Outburst, standby characters are replaced with Phantoms. When launching support attacks, Phantoms deal 4 x 100% ATK of Physical DMG. The character casts Shadow Star Attack to deal 700% ATK of Physical DMG and recovers all Visionary, then gains Rondo in the Shadows for 5s.
During Rondo in the Shadows, Nimbus: Calamity Slayer generates Phantoms, dealing 3 x 30% ATK of Physical DMG. Phantoms generated by Weapon Skills deal 100% ATK of Physical DMG,
Characters protected by Wheel of Destiny in the Stellar Outburst state can trigger Covert Merriment: First Shadow's Phantoms to attack, where the character on the field deals 1200% ATK of Adaptive DMG (counts as Shadow Star Attack) and enters the Rondo in the Shadows state for 11s.
· Passive 1: When Astral Ring is not activated:
● Reduces the Songque Combo Energy requirement and cost of Combo ATKs to 20.
● Basic ATK SEQ 1/2/3 deals 50%/100%/200% more ATK of Physical DMG. Combo ATKs deal 400% more ATK of Physical DMG.
● Increases Crit DMG by 25.0% and Physical DMG by 25.0%. Enemies take 25.0% more Physical DMG from Songque (independent).
· Passive 2: Deals 20.0% more Total DMG to SD-type enemies. All team members enter Stardust Navigation status: Consume Stardust Remnants to boost DMG dealt to the max HP of SD-type enemies by 30.0% (exclusive).
· Passive 3: Once disabled, Stellar Outburst's transformation animation will always be displayed.
Weapon Skill
In the Perched Anima form, when there are 3 Shadow Painting on the field, use Anima: Falling Star to recall 3 Shadow Painting and deal 600% ATK of Physical DMG to the enemy. In the Aureate Nimbus form, tap [Weapon] to consume Visionary and perform a 3-sequence Nimbus: Misfortune Purifier combo: SEQ 1: Deals 33% x 6 ATK of Physical DMG. SEQ 2: Deals 50% x 5 ATK of Physical DMG. SEQ 3: Deals 300% ATK of Physical DMG.
· Weapon 1: Recovers 3.5 SP for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill. Every Shadow Painting recalled triggers global Time Fracture for 0.5s, up to 3s.
· Weapon 2: Increases Crit Rate by 6.0% for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill.
Astral Ring
When entering Stellar Outburst, casts Stellar Assault, dealing 400% ATK of Physical DMG and enters Aureate Nimbus. Basic ATK switches to a 3-sequence Nimbus: Calamity Slayer attack combo, dealing 160% + 160% + 200% ATK of Physical DMG. When each Nimbus: Calamity Slayer hits, gains Visionary, up to 3.
During Stellar Outburst, standby characters are replaced with Phantoms. When launching support attacks, Phantoms deal 4 x 100% ATK of Physical DMG. The character casts Shadow Star Attack to deal 700% ATK of Physical DMG and recovers all Visionary, then gains Rondo in the Shadows for 5s.
During Rondo in the Shadows, Nimbus: Calamity Slayer generates Phantoms, dealing 3 x 30% ATK of Physical DMG. Phantoms generated by Weapon Skills deal 100% ATK of Physical DMG,
Characters protected by Wheel of Destiny in the Stellar Outburst state can trigger Covert Merriment: First Shadow's Phantoms to attack, where the character on the field deals 1200% ATK of Adaptive DMG (counts as Shadow Star Attack) and enters the Rondo in the Shadows state for 11s.
[HI3 - 7.6 BETA] Songque Skills (EN - Official)
Name: Covert Merriment: First Shadow
Basic ATK
Tap [ATK] on the ground to perform a 3-sequence combo: SEQ 1: Deals 100% ATK of Physical DMG.
SEQ 2: Deals 20% x 3 + 100% ATK of Physical DMG.
SEQ 3: Deals 90% x 2 ATK of Physical DMG. When the attack hits, generates 1 Shadow Painting. Tap [ATK] in midair to launch a landing attack and deal 20% x 4 + 20% ATK of Physical DMG.
· Basic ATK 1: The character takes 30.0% less Total DMG and gains a barrier that negates 1 hit. Using the Combo ATK resets the barrier.
· QTE - Basic ATK 2: QTE: Triggered when an enemy is Time-Slowed or when a team member deals Ultimate DMG, dealing 180.0% x 5 ATK of Physical DMG. On hit, generates 1 Shadow Painting Family Joy and triggers global Time Fracture for 2.0s. In normal form, the attack can be connected to Basic ATK SEQ 2. When Wheel of Destiny is activated, if the character is on standby, when the team member's Stellar Drain is consumed, reduces the character's switch CD by 4s and triggers QTE. CD: 4s.
Combo: Special Attack
Covert Merriment: First Shadow has up to 60 Combo Energy. At full Combo Energy in the Perched Anima form, hold [ATK] to unleash Anima: Wandering Dragon, dealing 1250% ATK of Physical DMG.
In the Aureate Nimbus form, hold [ATK] to unleash Nimbus: Marvel Weaver, dealing 150% + 50 x 9 + 600% ATK of Physical DMG.
· Special 1: Combo ATKs detonate SD-type enemies' critical value on hit. Can only be triggered once per enemy, and can be triggered one more time when the enemy's HP is 0.
· Special 2: Increases Combo ATK and Ultimate Crit Rate by 20.0% and Total DMG by 12.0%.
· Special 4: Combo ATK is enhanced during Stellar Outburst, dealing an additional 10.0% x n + 50.0% ATK of Physical DMG.
Evasion Skill
In the Perched Anima form, triggering Ultimate Evasion generates 1 Shadow Painting: Sparrow and Pearl and can be connected to Basic ATK SEQ 2. In the Aureate Nimbus form, triggering Ultimate Evasion grants 1 Visionary.
Ultimate Evasion Skill: Triggers global Time Fracture for 2.5s. CD: 15s.
· Evade 1: Auto-triggers before the character dies (can be triggered 1 time per battle): Fully heals the character and makes her invincible for 1.5s.
· Evasion 2: Triggering the Ultimate Evasion Skill restores 1200 HP for all team members.
Ultimate Skill
Casting Ultimate deals 80% x 6 + 220% ATK of Physical DMG. Ultimate can be activated at any SP, but will consume all SP upon activation. For every 1 SP consumed, Ultimate deals 8.5% more ATK of Physical DMG (1300% max).
CD: 24s.
· Ultimate 1: When Wheel of Destiny is activated, exits Stellar Outburst after casting Ultimate in Stellar Outburst and regains 25.0% Astral Ring Intensity based on a percentage of the remaining Astral Ring duration.
· Ultimate 2: QTEs from all team members deal 18.0% more Total DMG. When Wheel of Destiny is activated, recovers Astral Ring Intensity by 5% of Ultimate SP consumed upon casting Ultimate. When Songque is the leader, recovers an additional 3%, up to 12 SP each time Ultimate is cast. CD: 20s.
· Ultimate 3: After casting Ultimate, recovers 2.0 SP per second for 10s. Retriggering refreshes the duration. In the Stellar Outburst state, after casting 2/3 Astral Ring Combo ATKs, Ultimate deals 10.0%/80.0% more Total DMG. Exiting Stellar Outburst removes this effect.
Leader Skill
Activates Wheel of Destiny when Covert Merriment: First Shadow is the leader.
Astral Ring Intensity Cost: 145. Stellar Outburst Duration: 23s. CD: 21.5s.
When there is at least 1 Harmonized Shadow Star character on the team, Shadow Star Attack from all team members deals 12.0% more Total DMG.
When there are at least 2 Harmonized Shadow Star characters on the team, Harmonized Shadow Star characters share Stellar Drain, and all team members on the field deal 10.0% more Physical DMG in the Astral Ring Charging state.
When there are 3 Harmonized Shadow Star characters on the team, in the Stellar Outburst state, enemies take 10.0% more Physical DMG from characters on the field (independent).
Passive Skill
Name: Covert Merriment: First Shadow
Basic ATK
Tap [ATK] on the ground to perform a 3-sequence combo: SEQ 1: Deals 100% ATK of Physical DMG.
SEQ 2: Deals 20% x 3 + 100% ATK of Physical DMG.
SEQ 3: Deals 90% x 2 ATK of Physical DMG. When the attack hits, generates 1 Shadow Painting. Tap [ATK] in midair to launch a landing attack and deal 20% x 4 + 20% ATK of Physical DMG.
· Basic ATK 1: The character takes 30.0% less Total DMG and gains a barrier that negates 1 hit. Using the Combo ATK resets the barrier.
· QTE - Basic ATK 2: QTE: Triggered when an enemy is Time-Slowed or when a team member deals Ultimate DMG, dealing 180.0% x 5 ATK of Physical DMG. On hit, generates 1 Shadow Painting Family Joy and triggers global Time Fracture for 2.0s. In normal form, the attack can be connected to Basic ATK SEQ 2. When Wheel of Destiny is activated, if the character is on standby, when the team member's Stellar Drain is consumed, reduces the character's switch CD by 4s and triggers QTE. CD: 4s.
Combo: Special Attack
Covert Merriment: First Shadow has up to 60 Combo Energy. At full Combo Energy in the Perched Anima form, hold [ATK] to unleash Anima: Wandering Dragon, dealing 1250% ATK of Physical DMG.
In the Aureate Nimbus form, hold [ATK] to unleash Nimbus: Marvel Weaver, dealing 150% + 50 x 9 + 600% ATK of Physical DMG.
· Special 1: Combo ATKs detonate SD-type enemies' critical value on hit. Can only be triggered once per enemy, and can be triggered one more time when the enemy's HP is 0.
· Special 2: Increases Combo ATK and Ultimate Crit Rate by 20.0% and Total DMG by 12.0%.
· Special 4: Combo ATK is enhanced during Stellar Outburst, dealing an additional 10.0% x n + 50.0% ATK of Physical DMG.
Evasion Skill
In the Perched Anima form, triggering Ultimate Evasion generates 1 Shadow Painting: Sparrow and Pearl and can be connected to Basic ATK SEQ 2. In the Aureate Nimbus form, triggering Ultimate Evasion grants 1 Visionary.
Ultimate Evasion Skill: Triggers global Time Fracture for 2.5s. CD: 15s.
· Evade 1: Auto-triggers before the character dies (can be triggered 1 time per battle): Fully heals the character and makes her invincible for 1.5s.
· Evasion 2: Triggering the Ultimate Evasion Skill restores 1200 HP for all team members.
Ultimate Skill
Casting Ultimate deals 80% x 6 + 220% ATK of Physical DMG. Ultimate can be activated at any SP, but will consume all SP upon activation. For every 1 SP consumed, Ultimate deals 8.5% more ATK of Physical DMG (1300% max).
CD: 24s.
· Ultimate 1: When Wheel of Destiny is activated, exits Stellar Outburst after casting Ultimate in Stellar Outburst and regains 25.0% Astral Ring Intensity based on a percentage of the remaining Astral Ring duration.
· Ultimate 2: QTEs from all team members deal 18.0% more Total DMG. When Wheel of Destiny is activated, recovers Astral Ring Intensity by 5% of Ultimate SP consumed upon casting Ultimate. When Songque is the leader, recovers an additional 3%, up to 12 SP each time Ultimate is cast. CD: 20s.
· Ultimate 3: After casting Ultimate, recovers 2.0 SP per second for 10s. Retriggering refreshes the duration. In the Stellar Outburst state, after casting 2/3 Astral Ring Combo ATKs, Ultimate deals 10.0%/80.0% more Total DMG. Exiting Stellar Outburst removes this effect.
Leader Skill
Activates Wheel of Destiny when Covert Merriment: First Shadow is the leader.
Astral Ring Intensity Cost: 145. Stellar Outburst Duration: 23s. CD: 21.5s.
When there is at least 1 Harmonized Shadow Star character on the team, Shadow Star Attack from all team members deals 12.0% more Total DMG.
When there are at least 2 Harmonized Shadow Star characters on the team, Harmonized Shadow Star characters share Stellar Drain, and all team members on the field deal 10.0% more Physical DMG in the Astral Ring Charging state.
When there are 3 Harmonized Shadow Star characters on the team, in the Stellar Outburst state, enemies take 10.0% more Physical DMG from characters on the field (independent).
Passive Skill
[HI3 - x.x] Future playable? character mention
There are references to the name of a future playable character named "Sparkle."
Before anyone gets excited, I can't confirm whether it's the Sparkle you're all thinking of or not.
There are references to the name of a future playable character named "Sparkle."
Before anyone gets excited, I can't confirm whether it's the Sparkle you're all thinking of or not.