In the Perched Anima form, attacks generate Shadow Painting, up to 3. Recalling Shadow Painting grants 10 Combo Energy. There are 3 types of Shadow Painting. Sparrow and Pearl: Fires 3 additional bullets when Basic ATK SEQ 1 hits or triggers Ultimate Evasion, dealing 40% x 3% ATK of Physical DMG. Family Joy: Generates a black hole that pulls in nearby monsters during Basic ATK SEQ 2 or when landing attack hits, dealing 50% ATK of Physical DMG. Standing Ovation: Triggers an explosion at the enemy's location when Basic ATK SEQ 3 or QTE hits, dealing 220% ATK of Physical DMG. Removes Shadow Painting when the character faints or exits, and does not restore Combo Energy.

· Passive 1: When Astral Ring is not activated:
● Reduces the Songque Combo Energy requirement and cost of Combo ATKs to 20.
● Basic ATK SEQ 1/2/3 deals 50%/100%/200% more ATK of Physical DMG. Combo ATKs deal 400% more ATK of Physical DMG.
● Increases Crit DMG by 25.0% and Physical DMG by 25.0%. Enemies take 25.0% more Physical DMG from Songque (independent).
· Passive 2: Deals 20.0% more Total DMG to SD-type enemies. All team members enter Stardust Navigation status: Consume Stardust Remnants to boost DMG dealt to the max HP of SD-type enemies by 30.0% (exclusive).
· Passive 3: Once disabled, Stellar Outburst's transformation animation will always be displayed.

Weapon Skill

In the Perched Anima form, when there are 3 Shadow Painting on the field, use Anima: Falling Star to recall 3 Shadow Painting and deal 600% ATK of Physical DMG to the enemy. In the Aureate Nimbus form, tap [Weapon] to consume Visionary and perform a 3-sequence Nimbus: Misfortune Purifier combo: SEQ 1: Deals 33% x 6 ATK of Physical DMG. SEQ 2: Deals 50% x 5 ATK of Physical DMG. SEQ 3: Deals 300% ATK of Physical DMG.

· Weapon 1: Recovers 3.5 SP for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill. Every Shadow Painting recalled triggers global Time Fracture for 0.5s, up to 3s.
· Weapon 2: Increases Crit Rate by 6.0% for every Shadow Painting recalled or every Visionary consumed by the Weapon Skill.

Astral Ring

When entering Stellar Outburst, casts Stellar Assault, dealing 400% ATK of Physical DMG and enters Aureate Nimbus. Basic ATK switches to a 3-sequence Nimbus: Calamity Slayer attack combo, dealing 160% + 160% + 200% ATK of Physical DMG. When each Nimbus: Calamity Slayer hits, gains Visionary, up to 3.
During Stellar Outburst, standby characters are replaced with Phantoms. When launching support attacks, Phantoms deal 4 x 100% ATK of Physical DMG. The character casts Shadow Star Attack to deal 700% ATK of Physical DMG and recovers all Visionary, then gains Rondo in the Shadows for 5s.
During Rondo in the Shadows, Nimbus: Calamity Slayer generates Phantoms, dealing 3 x 30% ATK of Physical DMG. Phantoms generated by Weapon Skills deal 100% ATK of Physical DMG,
Characters protected by Wheel of Destiny in the Stellar Outburst state can trigger Covert Merriment: First Shadow's Phantoms to attack, where the character on the field deals 1200% ATK of Adaptive DMG (counts as Shadow Star Attack) and enters the Rondo in the Shadows state for 11s.
 
 
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