In normal state, the character's attacks generate Weapon Charge (Orbs?), up to 3 (orbs?). (Orbs?) are removed upon death or leaving the field, and 10 Combo Charges are refunded upon removal of Weapon Charge (Orbs?). There are three types of Weapon Charge (Orbs?) which enhance attack effects.
Type-A: Generated by Basic ATK SEQ 1 on hit or triggering Ultimate Evasion. Additionally fires 3 bullets dealing 25%*3% ATK of Physical DMG.
Type-B: Generated by Basic ATK SEQ 2 or Plunging ATK. Creates a black hole gathering nearby enemies, dealing 300% ATK of Physical DMG, lasting for 3s.
Type-C: Generated by Basic ATK SEQ 3 on hit or QTE skill on hit. Triggers an explosion at the enemy's location, dealing 20*3% ATK of Physical DMG.
Weapon Charge (Orbs?) are removed upon death or leaving the field, without refunding Combo Charges.
· Passive 1: When Astral Ring is not activated, Crit DMG increases by 80.0%, Physical DMG increases by 20.0%, enemies take 20.0% more Physical DMG from Songque (independent).
· Passive 2: Total DMG dealt to SD-type enemies increases by 20.0%. All team members gain Stardust Navigation: Consume Stardust Remnant to deal 30.0% more DMG against SD-type enemies' max HP (exclusive).
NOTE: The ones not refunding may be only the Type-C orbs.
Weapon Skill
When there are 3 Weapon Charge (Orbs?) on the field, the Weapon Skill can be unleashed to recall 3 Weapon Charge (Orbs?) and deal 600% ATK of Physical DMG to enemies. During Stellar Outburst, tap [Weapon Skill] to consume Weapon Charge (Energy?) to perform a Weapon Skill Tri-Strike:
SEQ 1 deals 45%*6 ATK of Physical DMG.
SEQ 2 deals 65%*5 ATK of Physical DMG.
SEQ 3 deals 355% ATK of Physical DMG.
· Weapon 1: Each Weapon Charge (Energy?) consumed by the Weapon Skill restores 3.5 SP.
· Weapon 2: When not in Stellar Outburst state, additionally deal 0% ATK of Physical DMG and increase Crit Rate by 6.0% for each Weapon Charge (Energy?) consumed by the Weapon Skill. In Stellar Outburst state, each Weapon Charge (Energy?) consumed by the Weapon Skill increases Crit Rate by 6.0%.
NOTE: The current version states 0% ATK of Physical DMG, a previous version stated 100%. Seems text seems broken.
Astral Ring
Upon entering Stellar Outburst state, the character unleashes Stellar Assault, dealing 400% ATK as Physical DMG and switch skill sets. Basic ATK changes to Aerial Tri-Strike, dealing a total of 300%+300%+600% ATK of Physical DMG. Upon contact, every aerial attack will allow Songque to recover Stellar Ring Charge, up to 3 charges.
In the duration of Stellar Outburst, standby characters are replaced by Phantoms. Phantoms join the battle and their attacks deal 4 * 100% ATK as Physical DMG. When the character initiates Shadow Star attack, the character deals 1000% ATK as Physical DMG and grants 5 seconds of Rondo in the Shadows status.
During Rondo in the Shadows, Aerial Tri-Strike generate Phantoms that deal 3*100% ATK as Physical DMG and additionally recover Songque’s Stellar Ring Charge. Weapon Skill generates Phantoms that deal 300% ATK as Physical DMG and additionally recover Songque Combo Charge.
Type-A: Generated by Basic ATK SEQ 1 on hit or triggering Ultimate Evasion. Additionally fires 3 bullets dealing 25%*3% ATK of Physical DMG.
Type-B: Generated by Basic ATK SEQ 2 or Plunging ATK. Creates a black hole gathering nearby enemies, dealing 300% ATK of Physical DMG, lasting for 3s.
Type-C: Generated by Basic ATK SEQ 3 on hit or QTE skill on hit. Triggers an explosion at the enemy's location, dealing 20*3% ATK of Physical DMG.
Weapon Charge (Orbs?) are removed upon death or leaving the field, without refunding Combo Charges.
· Passive 1: When Astral Ring is not activated, Crit DMG increases by 80.0%, Physical DMG increases by 20.0%, enemies take 20.0% more Physical DMG from Songque (independent).
· Passive 2: Total DMG dealt to SD-type enemies increases by 20.0%. All team members gain Stardust Navigation: Consume Stardust Remnant to deal 30.0% more DMG against SD-type enemies' max HP (exclusive).
NOTE: The ones not refunding may be only the Type-C orbs.
Weapon Skill
When there are 3 Weapon Charge (Orbs?) on the field, the Weapon Skill can be unleashed to recall 3 Weapon Charge (Orbs?) and deal 600% ATK of Physical DMG to enemies. During Stellar Outburst, tap [Weapon Skill] to consume Weapon Charge (Energy?) to perform a Weapon Skill Tri-Strike:
SEQ 1 deals 45%*6 ATK of Physical DMG.
SEQ 2 deals 65%*5 ATK of Physical DMG.
SEQ 3 deals 355% ATK of Physical DMG.
· Weapon 1: Each Weapon Charge (Energy?) consumed by the Weapon Skill restores 3.5 SP.
· Weapon 2: When not in Stellar Outburst state, additionally deal 0% ATK of Physical DMG and increase Crit Rate by 6.0% for each Weapon Charge (Energy?) consumed by the Weapon Skill. In Stellar Outburst state, each Weapon Charge (Energy?) consumed by the Weapon Skill increases Crit Rate by 6.0%.
NOTE: The current version states 0% ATK of Physical DMG, a previous version stated 100%. Seems text seems broken.
Astral Ring
Upon entering Stellar Outburst state, the character unleashes Stellar Assault, dealing 400% ATK as Physical DMG and switch skill sets. Basic ATK changes to Aerial Tri-Strike, dealing a total of 300%+300%+600% ATK of Physical DMG. Upon contact, every aerial attack will allow Songque to recover Stellar Ring Charge, up to 3 charges.
In the duration of Stellar Outburst, standby characters are replaced by Phantoms. Phantoms join the battle and their attacks deal 4 * 100% ATK as Physical DMG. When the character initiates Shadow Star attack, the character deals 1000% ATK as Physical DMG and grants 5 seconds of Rondo in the Shadows status.
During Rondo in the Shadows, Aerial Tri-Strike generate Phantoms that deal 3*100% ATK as Physical DMG and additionally recover Songque’s Stellar Ring Charge. Weapon Skill generates Phantoms that deal 300% ATK as Physical DMG and additionally recover Songque Combo Charge.