Leader Skill
Leader Skill: When Vita is the leader, activates the Rite of Oblivion. Astral Ring Intensity required: 150, Stellar Outburst duration: 18 seconds, cooldown: 25 seconds.
When there is 1 character protected by the Astral Ring in the team, increases Total DMG for all team members by 6.0%.
When there are 2 characters protected by the Astral Ring in the team, increases Physical and all Elemental DMG for all team members by 6.0%.
When there are 3 characters protected by the Astral Ring in the team, enemies on field take 3.0% increased Total DMG.

· Leader Skill 1: When Vita is the leader, activates the Rite of Oblivion. Astral Ring Intensity required: 150, Stellar Outburst duration: 25 seconds, cooldown: 25 seconds.
When there is 1 character protected by the Astral Ring in the team, increases Total DMG for all team members by 12.0%.
When there are 2 characters protected by the Astral Ring in the team, increases Physical and all Elemental DMG for all team members by 12.0%.
When there are 3 characters protected by the Astral Ring in the team, enemies on field take 6.0% increased Total DMG.
· Leader Skill 2: When Vita is the leader, all enemies take 30.0% increased Lightning DMG from Vita (this effect is an independent multiplier), and when there are 2/3 Rite of Oblivion characters in the team, Vita's Total DMG is increased by 20.0%/50.0%.

Passive
After entering Mechh Mode, the character gains [Charge], starting at 400 with a maximum of 400. [Charge] can be restored through Basic ATK and Weapon Skill.
While airborne, the character can slow the fall by holding the Jump button during natural descent.

· Passive Skill 1: Reduces Total DMG taken by the character by 30.0%.
· Passive Skill 2: When the Astral Ring is activated and upon entering a stage, Vita provides the entire team with [Initial Buff] for 25 seconds. [Initial Buff] provides the following effects:
Increases Total DMG by 10.0%, all Elemental DMG by 10.0%, Physical DMG by 20%, Crit Rate by 20%, and Crit DMG by 20%.
All enemies take 10.0% increased Total DMG, 20.0% increased all Element DMG, and 20.0% increased Physical DMG from team members with [Initial Buff].
When [Ultimate Buff] is obtained, [Initial Buff] does not take effect.

Weapon Skill
Normal Mode:
Tap the weapon button to launch several feathers at enemies, dealing a total of 70%*8 ATK of Lightning DMG. If you continue to tap or hold the Basic ATK button, it will chain into Basic ATK SEQ 3, enhancing Basic ATK SEQ 3 & 4, where Vita uses the Divine Ring 神环 to continuously slice through enemies and creating a rift, drawing in nearby enemies, dealing a total of 180%+45%*14+210%*4 ATK of Lightning DMG.
Cooldown: 12 seconds

Mech Mode:
Tap the weapon button to command the mech to sweep with a laser that penetrates enemies, dealing a total of 150%*9+40%*3 ATK of Lightning DMG. If you continue to tap or hold the Basic ATK button, it will chain into Basic ATK SEQ 3, enhancing Basic ATK SEQ 3 & 4, where the mech continuously shoots beams from above and finishes with a laser cannon, dealing a total of 55%*18+710% ATK of Lightning DMG.
Cooldown: 12 seconds

· Weapon Skill 1: When the Enhanced Basic ATK SEQ 4 hits, gain one stack of [Stellar Drain Enhancement], up to two stacks. Using Stellar Drain consumes all [Stellar Drain Enhancement], each stack restores an additional 10 Astral Ring Intensity. All [Stellar Drain Enhancement] is lost upon exiting the field.
· Weapon Skill 2: When the Weapon Skill is used, triggers a 3-second global Time Fracture, with a 2-second trigger interval.
 
 
Back to Top